To get the index we compare the characteristics of video cards and their relative prices.
NVIDIA GeForce GTX 660: specs and benchmarks
- Interface PCIe 3.0 x16
- Core clock speed 980
- Max video memory 2048 MB
- Memory type GDDR5
- Memory clock speed 6.0 Gbps
- Maximum resolution
Summary
NVIDIA started GeForce GTX 660 sales 6 September 2012 at a recommended price of $229. This is Kepler architecture desktop card based on 28 nm manufacturing process and primarily aimed at gamers. 2 GB of GDDR5 memory clocked at 6.0 GB/s are supplied, and together with 192-bit GDDR5 memory interface this creates a bandwidth of 144.2 GB/s.
Compatibility-wise, this is dual-slot card attached via PCIe 3.0 x16 interface. Its manufacturer default version has a length of 9.5" (24.1 cm). One 6-pin power connector is required, and power consumption is at 140 Watt.
It provides poor gaming and benchmark performance at
of a leader's which is NVIDIA GeForce RTX 3090 Ti.
General info
Of GeForce GTX 660's architecture, market segment and release date.
Place in performance rating | 315 | |
Value for money | 5.02 | |
Architecture | Kepler (2012−2018) | |
GPU code name | GK106 | |
Market segment | Desktop | |
Release date | 6 September 2012 (9 years ago) | |
Launch price (MSRP) | $229 | |
Price now | $250 (1.1x MSRP) | of 49999 (A100 SXM4) |
Technical specs
GeForce GTX 660's general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of GeForce GTX 660's performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 960 | of 18432 (AD102) |
CUDA cores | 960 | |
Core clock speed | 980 MHz | of 2610 (Radeon RX 6500 XT) |
Boost clock speed | 1033 MHz | of 2903 (Radeon Pro W6600) |
Number of transistors | 2,540 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 28 nm | of 4 (H100 PCIe) |
Thermal design power (TDP) | 140 Watt | of 900 (Tesla S2050) |
Texture fill rate | 78.4 billion/sec | of 939.8 (H100 SXM5) |
Floating-point performance | 1,981 gflops | of 16384 (Radeon Pro Duo) |
Compatibility, dimensions and requirements
Information on GeForce GTX 660's compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Bus support | PCI Express 3.0 | |
Interface | PCIe 3.0 x16 | |
Length | 9.5" (24.1 cm) | |
Height | 4.376" (11.1 cm) | |
Width | 2-slot | |
Supplementary power connectors | One 6-pin | |
SLI options | + |
Memory
Parameters of memory installed on GeForce GTX 660: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don't have dedicated memory and use a shared part of system RAM.
Memory type | GDDR5 | |
Maximum RAM amount | 2 GB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 192-bit GDDR5 | of 19000 (GeForce RTX 3080 12 GB) |
Memory clock speed | 6.0 GB/s | of 21000 (GeForce RTX 3090 Ti) |
Memory bandwidth | 144.2 GB/s | of 14400 (Radeon R7 M260) |
Video outputs and ports
Types and number of video connectors present on GeForce GTX 660. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
Display Connectors | One Dual Link DVI-I, One Dual Link DVI-D, One HDMI, One DisplayPort | |
Multi monitor support | 4 displays | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | Internal |
Technologies
Technological solutions and APIs supported by GeForce GTX 660. You'll probably need this information if you need some particular technology for your purposes.
3D Blu-Ray | + | |
3D Gaming | + | |
3D Vision | + |
API support
APIs supported by GeForce GTX 660, sometimes including their particular versions.
DirectX | 12 (11_0) | |
Shader Model | 5.1 | |
OpenGL | 4.3 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | + |
Benchmark performance
Non-gaming benchmark performance of GeForce GTX 660. Note that overall benchmark performance is measured in points in 0-100 range.
Overall score
This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
- Passmark
- 3DMark Fire Strike Graphics
- GeekBench 5 OpenCL
- GeekBench 5 Vulkan
- GeekBench 5 CUDA
- Octane Render OctaneBench
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 25%
3DMark Fire Strike Graphics
Fire Strike is a DirectX 11 benchmark for gaming PCs. It features two separate tests displaying a fight between a humanoid and a fiery creature seemingly made of lava. Using 1920x1080 resolution, Fire Strike shows off some realistic enough graphics and is quite taxing on hardware.
Benchmark coverage: 13%
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Benchmark coverage: 9%
GeekBench 5 Vulkan
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses Vulkan API by AMD & Khronos Group.
Benchmark coverage: 5%
GeekBench 5 CUDA
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU's processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.
Benchmark coverage: 5%
Octane Render OctaneBench
This is a special benchmark measuring graphics card performance in OctaneRender, which is a realistic GPU rendering engine by OTOY Inc., available either as a standalone program, or as a plugin for 3DS Max, Cinema 4D and many other apps. It renders four different static scenes, then compares render times with a reference GPU which is currently GeForce GTX 980. This benchmark has nothing to do with gaming and is aimed at professional 3D graphics artists.
Benchmark coverage: 4%
Mining hashrates
Cryptocurrency mining performance of GeForce GTX 660. Usually measured in megahashes per second.
Bitcoin / BTC (SHA256) | 66 Mh/s |
Game benchmarks
Let's see how good GeForce GTX 660 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Here are the average frames per second in a large set of popular modern games across different resolutions:
Full HD | 47 |
Relative perfomance
Overall GeForce GTX 660 performance compared to nearest competitors among desktop video cards.
AMD equivalent
The nearest GeForce GTX 660's AMD equivalent is Radeon RX 460, which is faster by 3% and higher by 4 positions in our rating.
Here are some closest AMD rivals to GeForce GTX 660:
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with GeForce GTX 660 according to our statistics.