City of Villains System Requirements: Can You Run It?

City of Villains system requirements
Developer:
no data
Publisher:
no data
Release date:
31 October 2005 (19 years ago)
Hardware demand level:
1 / 10 - not demanding
Ray tracing support:
no data

Official City of Villains system requirements for PC

To run City of Villains, you'll need at least 256 MB of RAM and 4 GB of free disk space. The game requires a minimum graphics card like the GeForce 210, but for a better experience, the developers recommend using an GeForce 6200.

Minimum requirements

Graphics card:
NVIDIA® GeForce 2 Series, ATI® Radeon® 7500 or Intel® i810G Series Video Card
CPU:
Intel® Pentium® III 800 Mhz or AMD Athlon™ 800 Mhz
RAM:
256 MB RAM
File size:
4 GB Available HDD Space
Operating system:
Microsoft® Windows® 2000/XP
DirectX:
DirectX® 9.0c

Recommended requirements

Graphics card:
NVIDIA® GeForce™ 6200
CPU:
Intel® Pentium® 4 2.0 GHz or AMD® Athlon™ XP 2000+
RAM:
1 GB RAM
File size:
4 GB Available HDD Space
Operating system:
Microsoft® Windows® 2000/XP
DirectX:
DirectX® 9.0c

City of Villains performance on your PC


City of Villains performance on your GPU

GeForce RTX 3060's performance compared to the game's official system requirements.

RTX 3060
recommended
GeForce 6200

GeForce RTX 3060 is 481.6x faster than GeForce 6200. Your GPU can run City of Villains at recommended settings.



City of Villains performance on your CPU

Core i5-12400's performance compared to the game's official system requirements.

i5-12400
minimum
Any
recommended
Athlon XP 2000+

Core i5-12400 is 97.1x faster than Athlon XP 2000+. Your CPU can run City of Villains at recommended settings.


Community ratings

Here you can see the user rating of the game, as well as rate it yourself.


This game has no user ratings yet.

Rate City of Villains on a scale of 1 to 5:

  • 1
  • 2
  • 3
  • 4
  • 5

Other games

Comments

Here you can give us your opinion about the game City of Villains, agree or disagree with our ratings, or report bugs and inaccuracies on the site.