Sony Playstation Vita GPU: specs and benchmarks
Summary
ATI started Sony Playstation Vita GPU sales 11 December 2011 at a recommended price of $249. This is a desktop graphics card based on a PowerVR Series5XT architecture and made with 32 nm manufacturing process. It is primarily aimed at gamer market. 128 MB of CDRAM memory clocked at 0.4 GHz are supplied, and together with 64 Bit memory interface this creates a bandwidth of 3.2 GB/s.
Its manufacturer default version has a length of 182 mm. No additional power connector is required, and power consumption is at 4 Watt.
Primary details
Some basic facts about Sony Playstation Vita GPU: architecture, market segment, release date etc.
| Place in the ranking | not rated | |
| Place by popularity | not in top-100 | |
| Architecture | PowerVR Series5XT (2011) | |
| GPU code name | SGX543 MP4+ | |
| Market segment | Desktop | |
| Release date | 11 December 2011 (14 years ago) | |
| Launch price (MSRP) | $249 | of 14,999 (Quadro Plex 7000) |
Detailed specifications
Sony Playstation Vita GPU's specs such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Sony Playstation Vita GPU's performance, but for precise assessment you have to consider its benchmark and gaming test results.
| Core clock speed | 200 MHz | of 2670 MHz (Arc B580) |
| Manufacturing process technology | 32 nm | of 2 nm (Radeon Instinct MI455X) |
| Power consumption (TDP) | 4 Watt | of 3600 Watt (Rubin Ultra GPU) |
| Texture fill rate | 1.600 | of 4,062.5 (Rubin Ultra GPU) |
| ROPs | 4 | of 512 (Moore Threads MTT S4000) |
| TMUs | 8 | of 1792 (Rubin Ultra GPU) |
Form factor & compatibility
This section provides details about the physical dimensions of Sony Playstation Vita GPU and its compatibility with other computer components. This information is useful when selecting a computer configuration or upgrading an existing one. For desktop graphics cards, it includes details about the interface and bus (for motherboard compatibility) and additional power connectors (for power supply compatibility).
| Length | 182 mm |
VRAM capacity and type
Parameters of memory installed on Sony Playstation Vita GPU: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors have no dedicated memory and use a shared part of system RAM instead.
| Memory type | CDRAM | |
| Maximum RAM amount | 128 MB | of 432 GB (Radeon Instinct MI455X) |
| Memory bus width | 64 Bit | of 32768 Bit (Rubin Ultra GPU) |
| Memory clock speed | 400 MHz | of 16000 GB/s (GeForce RTX 4050 Mobile) |
| Memory bandwidth | 3.2 GB/s | of 3,277 GB/s (Radeon Instinct MI250X) |
Connectivity and outputs
Types and number of video connectors present on Sony Playstation Vita GPU. As a rule, this section is relevant only for desktop reference graphics cards, since for notebook ones the availability of certain video outputs depends on the laptop model, while non-reference desktop models can (though not necessarily will) bear a different set of video ports.
| Display Connectors | No outputs |
API and SDK support
APIs supported by Sony Playstation Vita GPU, sometimes including their particular versions.
| DirectX | 10.1 | |
| Shader Model | 4.1 | |
| OpenGL | ES 2.0 | of 4.6 (GeForce RTX 5090 D) |
| OpenCL | N/A | |
| Vulkan | N/A |
