RTX A4500 vs GeForce GT 330M
Aggregate performance score
We've compared GeForce GT 330M with RTX A4500, including specs and performance data.
RTX A4500 outperforms 330M by a whopping 9423% based on our aggregate benchmark results.
Primary details
GPU architecture, market segment, value for money and other general parameters compared.
| Place in the ranking | 1299 | 71 |
| Place by popularity | not in top-100 | not in top-100 |
| Power efficiency | 1.75 | 19.15 |
| Architecture | Tesla 2.0 (2007−2013) | Ampere (2020−2025) |
| GPU code name | GT216 | GA102 |
| Market segment | Laptop | Workstation |
| Release date | 10 January 2010 (16 years ago) | 23 November 2021 (4 years ago) |
Detailed specifications
General parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. Real power consumption of some graphics cards can well exceed their nominal TDP, especially if overclocked.
| Pipelines / CUDA cores | 48 | 7168 |
| Core clock speed | 625 MHz | 1050 MHz |
| Boost clock speed | no data | 1650 MHz |
| Number of transistors | 486 million | 28,300 million |
| Manufacturing process technology | 40 nm | 8 nm |
| Power consumption (TDP) | 23 Watt | 200 Watt |
| Texture fill rate | 10.00 | 369.6 |
| Floating-point processing power | 0.06528 TFLOPS | 23.65 TFLOPS |
| Gigaflops | 182 | no data |
| ROPs | 8 | 96 |
| TMUs | 16 | 224 |
| Tensor Cores | no data | 224 |
| Ray Tracing Cores | no data | 56 |
| L1 Cache | no data | 7 MB |
| L2 Cache | 64 KB | 6 MB |
Form factor & compatibility
Information on compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop graphics cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
| Laptop size | medium sized | no data |
| Bus support | PCI-E 2.0 | no data |
| Interface | MXM-A (3.0) | PCIe 4.0 x16 |
| Length | no data | 267 mm |
| Width | no data | 2-slot |
| Supplementary power connectors | None | 1x 8-pin |
| SLI options | + | - |
VRAM capacity and type
Parameters of VRAM installed: its type, size, bus, clock and resulting bandwidth. Integrated GPUs have no dedicated video RAM and use a shared part of system RAM.
| Memory type | GDDR3 | GDDR6 |
| Maximum RAM amount | 1 GB | 20 GB |
| Memory bus width | 128 Bit | 320 Bit |
| Memory clock speed | Up to 1066 (DDR3), Up to 800 (GDDR3) MHz | 2000 MHz |
| Memory bandwidth | 25.28 GB/s | 640.0 GB/s |
| Shared memory | - | - |
| Resizable BAR | - | + |
Connectivity and outputs
This section shows the types and number of video connectors on each GPU. The data applies specifically to desktop reference models (for example, NVIDIA’s Founders Edition). OEM partners often modify both the number and types of ports. On notebook GPUs, video‐output options are determined by the laptop’s design rather than the graphics chip itself.
| Display Connectors | HDMIDual Link DVISingle Link DVIVGADisplayPort | 4x DisplayPort 1.4a |
| Multi monitor support | + | no data |
| HDMI | + | - |
| Maximum VGA resolution | 2048x1536 | no data |
Supported technologies
Supported technological solutions. This information will prove useful if you need some particular technology for your purposes.
| Power management | 8.0 | no data |
API and SDK support
List of supported 3D and general-purpose computing APIs, including their specific versions.
| DirectX | 11.1 (10_1) | 12 Ultimate (12_2) |
| Shader Model | 4.1 | 6.7 |
| OpenGL | 2.1 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | N/A | 1.3 |
| CUDA | + | 8.6 |
| DLSS | - | + |
Synthetic benchmarks
Non-gaming benchmark results comparison. The combined score is measured on a 0-100 point scale.
Combined synthetic benchmark score
This is our combined benchmark score.
Passmark
This is the most ubiquitous GPU benchmark. It gives the graphics card a thorough evaluation under various types of load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Gaming performance
Let's see how good the compared graphics cards are for gaming. Particular gaming benchmark results are measured in FPS.
Average FPS across all PC games
Here are the average frames per second in a large set of popular games across different resolutions:
| 900p | 10
−9400%
| 950−1000
+9400%
|
| Full HD | 18
−9344%
| 1700−1750
+9344%
|
FPS performance in popular games
Full HD
Low
| Cyberpunk 2077 | 1−2
−9400%
|
95−100
+9400%
|
| Palworld | 3−4
−9233%
|
280−290
+9233%
|
Full HD
Medium
| Cyberpunk 2077 | 1−2
−9400%
|
95−100
+9400%
|
| Forza Horizon 4 | 4−5
−8650%
|
350−400
+8650%
|
| Palworld | 3−4
−9233%
|
280−290
+9233%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−9275%
|
750−800
+9275%
|
| Valorant | 27−30
−9344%
|
2550−2600
+9344%
|
Full HD
High
| Counter-Strike: Global Offensive | 16−18
−9312%
|
1600−1650
+9312%
|
| Cyberpunk 2077 | 1−2
−9400%
|
95−100
+9400%
|
| Dota 2 | 10−12
−8991%
|
1000−1050
+8991%
|
| Forza Horizon 4 | 4−5
−8650%
|
350−400
+8650%
|
| Metro Exodus | 0−1 | 0−1 |
| Palworld | 3−4
−9233%
|
280−290
+9233%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−9275%
|
750−800
+9275%
|
| The Witcher 3: Wild Hunt | 6−7
−9067%
|
550−600
+9067%
|
| Valorant | 27−30
−9344%
|
2550−2600
+9344%
|
Full HD
Ultra
| Cyberpunk 2077 | 1−2
−9400%
|
95−100
+9400%
|
| Dota 2 | 10−12
−8991%
|
1000−1050
+8991%
|
| Forza Horizon 4 | 4−5
−8650%
|
350−400
+8650%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 8−9
−9275%
|
750−800
+9275%
|
| The Witcher 3: Wild Hunt | 6−7
−9067%
|
550−600
+9067%
|
| Valorant | 27−30
−9344%
|
2550−2600
+9344%
|
Full HD
Epic
| Palworld | 3−4
−9233%
|
280−290
+9233%
|
1440p
High
| Counter-Strike 2 | 2−3
−9400%
|
190−200
+9400%
|
| Counter-Strike: Global Offensive | 2−3
−9400%
|
190−200
+9400%
|
| PLAYERUNKNOWN'S BATTLEGROUNDS | 6−7
−9067%
|
550−600
+9067%
|
1440p
Ultra
| Forza Horizon 4 | 1−2
−9400%
|
95−100
+9400%
|
| The Witcher 3: Wild Hunt | 1−2
−9400%
|
95−100
+9400%
|
1440p
Epic
| Fortnite | 0−1 | 0−1 |
| Palworld | 1−2
−9400%
|
95−100
+9400%
|
4K
High
| Grand Theft Auto V | 14−16
−9233%
|
1400−1450
+9233%
|
| Valorant | 5−6
−8900%
|
450−500
+8900%
|
4K
Ultra
| PLAYERUNKNOWN'S BATTLEGROUNDS | 1−2
−9400%
|
95−100
+9400%
|
4K
Epic
| Fortnite | 2−3
−9400%
|
190−200
+9400%
|
This is how GT 330M and RTX A4500 compete in popular games:
- RTX A4500 is 9400% faster in 900p
- RTX A4500 is 9344% faster in 1080p
Pros & cons summary
| Performance score | 0.52 | 49.52 |
| Recency | 10 January 2010 | 23 November 2021 |
| Maximum RAM amount | 1 GB | 20 GB |
| Chip lithography | 40 nm | 8 nm |
| Power consumption (TDP) | 23 Watt | 200 Watt |
GT 330M has 770% lower power consumption.
RTX A4500, on the other hand, has a 9423% higher aggregate performance score, an age advantage of 11 years, a 1900% higher maximum VRAM amount, and a 400% more advanced lithography process.
The RTX A4500 is our recommended choice as it beats the GeForce GT 330M in performance tests.
Be aware that GeForce GT 330M is a notebook graphics card while RTX A4500 is a workstation one.
Other comparisons
We selected several comparisons of graphics cards with performance close to those reviewed, providing you with more options to consider.
